Pretty good proof of concept overall. From the abandoned vending machines to the tattered papers on the buildings the scenes and visuals do a good job of giving this 'late night in an unknown part of the city'/ 'walked down the wrong avenue' feel. The mechanics are simple, your only defense tools are to hide or teleport away from monster girls so I'm curious about what other mechanics the dev could add later to show progression. My only complaint is that the demo version has a time limit, I'd prefer if you could keep going until you die honestly.